“We Took the 456-Player Survival Game to Market… Here’s What Actually Happened”
At PGC, James Crabb (CMO & Co-Founder at Wonderful Worlds) breaks down the real go-to-market lessons behind 456 Guys - a massive multiplayer survival game built to support huge player counts. He shares what they expected going in, what actually happened once real players hit the game, and why platform sequencing and UA strategy mattered more than they assumed.








